Spinner
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.9 out of 5 stars (14 total ratings) |
| Author | Hyperspace Wizard |
| Genre | Action |
| Made with | Unity |
| Tags | Arcade, Minimalist, one-button, Singleplayer |
| Accessibility | One button |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.9 out of 5 stars (14 total ratings) |
| Author | Hyperspace Wizard |
| Genre | Action |
| Made with | Unity |
| Tags | Arcade, Minimalist, one-button, Singleplayer |
| Accessibility | One button |
Comments
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W game, one of the most addicting
Personal best, but darn this game got me to play for half of my lunch
One personal critque is that sometimes the red bar is in the placement where it would be impossible to avoid with high multiplyer (where I cannot wait out without losing a life). but that's just small thing that rarely happen.
Overall, a fun one :D
Game so good I busted a nut
Crazy 🤩
I AM ADDICTED
I HAVE BEEN IN MY ROOM PLAYING THIS WITH NO SLEEP FOR 15274696234879 HOURS STRAIGHT.
What a super cool mechanic! super simple I love it.
Thank you!
10/10 would spin again. My high score is 1405, I think it's ok. Sort of wish there was a leaderboard to grind but then my addiction might further spiral out of control.
I'm thinking about rebuilding the game for mobile. If I do I'll definitely add an online leaderboard
MY HIGH SCORE IS 264 HOW DO YOU GET THAT MUCH?
This game is great.
Thank you!
It was fun BEFORE I got used to doing the Sweep mode stuff and once I got used to that it felt even better!
Wow. This is insanely fun. I must have played for like, an hour at the least and I still feel the urge to keep playing. I think you’ve got a winning idea here. I would love to see more mechanics. Some examples:
Maybe some green arcs that appear one after the other in quick succession. Hitting all of them will grant a large score boost or restore a life.
Purple arcs that will reverse the direction of the scanner.
Orange arcs that have a “slot” that needs to be hit. Essentially, an arc that has a specific place where the mouse needs to be clicked.
Thanks for your feedback, I'm glad you had fun with it. These are some good ideas. I'm a little confused about the orange arcs though since all of the arcs themselves sort of define a specific place where the mouse needs to be clicked.
I worded it very poorly, sorry about that! I more meant an arc that has two areas defined, a no click area and a click area. Basically an arc that takes up more area than you are able to click to make it disappear, forcing the player to click with more specificity.