Spinner
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.9 out of 5 stars (11 total ratings) |
Author | Hyperspace Wizard |
Genre | Action |
Made with | Unity |
Tags | Arcade, Minimalist, one-button, Singleplayer |
Accessibility | One button |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.9 out of 5 stars (11 total ratings) |
Author | Hyperspace Wizard |
Genre | Action |
Made with | Unity |
Tags | Arcade, Minimalist, one-button, Singleplayer |
Accessibility | One button |
Comments
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Crazy 🤩
I AM ADDICTED
I HAVE BEEN IN MY ROOM PLAYING THIS WITH NO SLEEP FOR 15274696234879 HOURS STRAIGHT.
What a super cool mechanic! super simple I love it.
Thank you!
10/10 would spin again. My high score is 1405, I think it's ok. Sort of wish there was a leaderboard to grind but then my addiction might further spiral out of control.
I'm thinking about rebuilding the game for mobile. If I do I'll definitely add an online leaderboard
MY HIGH SCORE IS 264 HOW DO YOU GET THAT MUCH?
This game is great.
Thank you!
It was fun BEFORE I got used to doing the Sweep mode stuff and once I got used to that it felt even better!
Wow. This is insanely fun. I must have played for like, an hour at the least and I still feel the urge to keep playing. I think you’ve got a winning idea here. I would love to see more mechanics. Some examples:
Maybe some green arcs that appear one after the other in quick succession. Hitting all of them will grant a large score boost or restore a life.
Purple arcs that will reverse the direction of the scanner.
Orange arcs that have a “slot” that needs to be hit. Essentially, an arc that has a specific place where the mouse needs to be clicked.
Thanks for your feedback, I'm glad you had fun with it. These are some good ideas. I'm a little confused about the orange arcs though since all of the arcs themselves sort of define a specific place where the mouse needs to be clicked.
I worded it very poorly, sorry about that! I more meant an arc that has two areas defined, a no click area and a click area. Basically an arc that takes up more area than you are able to click to make it disappear, forcing the player to click with more specificity.