This is a work in progress.

I've added a bounce damage multiplier mechanic that will increase your damage dealt for each bounce you make before an attack.

 In the first area if you run into the lad with "Class Select" above his head it will bring up the class select menu. 

You can current choose between: Rogue, Wizard, and Barbarian. Each class will give you a starting skill. The rogue's does a dash, the wizard's shoots a cone of flames, and the barbarian's stuns enemies. There are currently 6 procedurally generated levels leading to a 7th boss level. 

Comments

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A few suggestions here,

  1. First, the game is pretty smooth to play which is a good plus point.
  2. The concept seems to be pretty good and has the potential to be great if done well.
  3. IDk for some reason, we found it difficult to play on start as the difficulty is high from the beginning itself, making the game progression slower.
  4. The cooldown concept can be bumped up even more with the particle system and a lot more effects to make the game feel dynamic.
  5. The sounds and the graphics could be polished ahead for impactful gameplay.
  6. For the future, you can plan for making it a multiplayer game as it's fun to play with friends.
  7. Adding more powerups in a meaningful sense would be great.
  8. Yeah, the diamond is definitely confusing as for most of the games it is kept as a collectable. For this game the way it's kept in the middle don't at all look like it's a decorative piece. So, consider changing that.
  9. You can do a lot of stuff visually and can make it action-packed.
  10. This game has the potential to perform well in the Mobile market, so stick to that and move ahead.